Gaming addiction is to be listed as a mental health condition for the first time by the World Health Organization.
- impaired control over gaming (frequency, intensity, duration)
- increased priority given to gaming
- continuation or escalation of gaming despite negative consequences
He said he sees about 50 new cases of digital addiction each year and his criteria is based on whether the activity is affecting basic things such as sleep, eating, socialising and education.
Lots of countries are grappling with the issue and in South Korea the government has introduced a law banning access for children under 16 from online games between midnight and 06:00.
The research – looking at children aged eight to 18 – found that boys spent longer playing video games than girls.